Still no luck, I have tried some of the 2.2pack shaders but Im still getting those compile errors. Thanks for the info, I'll give it a try and then post again Ups, I didn't notice there was a newer version of the shader pack. Which shader gave that error? Do you have the latest shaderpack? (2.2) Internal error: assembly compile error for fragment shader at offset 860: Ubuntu Feisty Fawn, 9755 Nvidia Drivers, GeForce 6800Gs. I tried eliminating "blanks" in shaders code, making those 2 folders, forcing a folder in the config. The problem is that I can't use any of the "2xgl,4xgl" shaders, I mean, some shaders like the "Rotate shader" or the "black and white" work flawlessly but none of the "Smoothing shaders" seem to work for me. I have tried a lot things I have read at this forum but without any luck Make a "shaders" and a "Shaders" folder in the same dir that inhabits the emulator executable file that you are running to emulate the PSX.Ĭopy the "gpuPeteOGL2.slf" and "gpuPeteOGL2.slv" files in both of the folders ("gpuPeteOGL2.fp" and "gpuPeteOGL2.vp" for ARB shaders). "If at first you don't succeed, try, try and try again." Where should I place shader files? My card is GeForce 8800 GTX so it supports all shaders for sure. I know I asked this already but I just can't get shaders to work under linux. Pete`s Messageboard » OGL2 shaders » Shaders under linux
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |